Increase your spell damage (+15%). Slightly decrease your staves and alchemy damage (-10%).
Level | Spell damage | Staves/alchemy damage |
---|---|---|
0 | 100% | 100% |
1 | 115% | 90% |
2 | 132% | 81% |
3 | 152% | 72% |
4 | 175% | 65% |
5 | 201% | 59% |
Tips[]
Mixing "affinity" perks of multiple types can be considered counter-productive. For example, Alchemy Affinity + Spell affinity will result in 103.5% alchemy damage, 103.5% spell damage, and 81% staff damage. Mixing all 3 types results in 93% for each discipline, meaning that you get lower-than-original damage at a price of 3 levels.
*Are we sure the math works this way? I.e. redetermining after each card based off the new total, or is it just total percentage modification off the original 100% value? It'd change the numbers quite a lot depending.
Example:
First way - Take 100, decrease it by 50% for 50, increase 50 by 50% to get 75.
Second way - Take 100, compute the total percentage change as +50% -50% for a net change of 0 - to get 100.